Updated April 2020
Available for hire starting mid - August 2020, feel free to drop me a line in case you have something in mind after that date.I prefer working with clients/outsource studios directly, so no middlemen.
No onsite work, just remote.
Most of my portfolio is still under NDA unfortunatelly, you know how it goes :).
Creating new worlds has been my dream for longer than I can remember. From scribling on napkins to sculpting in zBrush, watching art come to life is a thrilling experience for me. I believe video game development is one of the most powerful ways to craft a world, tell a story and let the user experience it further that it was initially designed and I wouldn't imagine myself doing anything else.
My understanding of design and aesthetic principles, firm grasp of modelling and texturing techniques allows me to tackle any multitude of assets. My knowledge of digital sculpting and game engines give me an advantage in creating fast, reliable production workflows that produce quality assets. However, I know there is always was to improve and I am constantly working and learning to further my craft.
Working with Alan and the fellow artists at Ryzin Art has been a great opportunity to be part of a highly skilled and ambitious team. I've had the pleasure and opportunity to learn new skills and work on amazing fun and ambitious projects together with some very talented folk.